Nov 26, 2011
Earlier shots of this fella were focused on the left side. I have a tendency to work from left to right, myself. I'll move back & forth to features, but usually in circles with each phase/pass.I made a quick round of reference pics before starting today, and made a quick animation of progress.
Moving the aging & wrinkling over to the other side of the face and working them into some disfiguring scars. I'll move around to the ear, then circle around again for neck wrinkles & general skin textures. I've pretty much planned/imagined him through to hair & jewellery now
The fun bit of this set of progress shots is this... I've just noticed the jumble of crap piling up around the sculpt: incense, 3 x Budda (size small), an ammo crate on which sits a coffee-table book of ancient jewellery, oh... and a small alien in a jar (just over the demon's shoulder).
Nov 25, 2011
Nov 24, 2011
An idea in progress. Attempting to sculpt a character almost as serene and attractive as she is dangerous... this is Damasque, the Demoness.
I haven't really made all my decisions about the character yet. Arm poses and details in clothing, etc. are still up in the air.
Nov 20, 2011
An attempt to capture a recurring image from dreams, this is a 1/1 scale bust I started on last week. I'm assuming that sculpting him will get him out of mind... or more firmly seated. Regardless, it gets some Chavant out of a bag & useful for the first time in ages.
Nov 18, 2011
I've recently become addicted to an MMO zombie game called Dead Frontier & decided to sculpt my own impressions of the infected found in that game.
The first WIP is a "Leaper"... A bit of a misnomer in that it does not leap (in fact, it's pretty damned slow about everything it does), but lashes out with it's extremely long tongue. Why it's not a Licker... I don't know.