Sep 24, 2010

Kells Bird, (small update)



Just a small update on the Kells bird. I'm still left with the eye, toenails, and cleanup. I've decided I'll do a press-mold of this for Sculpey, & detail any pulls from the mold separately. I might just have a few uses for these, I think.

Sep 23, 2010

Testing Flock & Sculpey (part 2)



So, after a day's testing of this flocking idea I was left with a small amount of the original flock/clay mixture, a reasonably ugly test head and an idea to make something of it all. Since I'd worked 'up' in lightness of material during the original test, I decided to see if I could bring the original base colour out with a final layer. What resulted is my little version of The Plague. The hood is just slapped into place for this shot, but I thought the darker material in it did reasonably well to frame the flock-tested face.In the end, the only coloured clay used is in this cloak. I'm not feeling too bad at all on a first try.

Testing Flock & Sculpey

Anyone having to put up with me on Twitter recently has had to hear me drone on about using flocking (coloured felt fiber) in Super Sculpey work. I thought I owed an explanation of the idea, and this is it.

I've been keeping an eye on a few very good artists who recently have been using the coloured flock in OOAK pieces. The results are incredible in my opinion. Super Sculpey is a slightly transluscent material which, with added flock, can add a beautiful depth and texture to the work. For excellent examples of this technique in full effect visit Matt Levin's blog. I wasn't sure where the idea began, but just learned that this probably started in a class with creature designer/effects artist, Jordu Schell. I've been staring at the pieces I find posted in sculpting forums, thinking of what the process might be and developing a few guesses & ideas of my own. What I wanted to try, being maybe a touch different from the pictures I've seen.

I wondered if I could use the flock for even greater depth in one-off sculpts myself, so I picked up some red & blue flock and a few blocks of Super Sculpey. The thought here is that to a degree, faces can have a slightly blue hue to deeper areas (such as eyes, etc.), and a red hue to the fleshier areas. rather than create a consistent mix of flock & clay, I hoped to work in layers & use the clay's natural translusence to my benefit.

While baking a basic skull form in Sculpey firm (the harder, grey stuff), I mixed regular Sculpey with a fair amount of blue flock & a bit of red. I want the red to carry through as later layers will have greater red to blue proportions. I'm thinking of this somewhat like a topographical map. in my first test here, I'm working three to four layers on the basic skull. More than enough heavily flocked material is made & after applying a very simple layer of flesh on the skull I send it to the oven. The remaining material is remixed with plain Sculpey to lighten the blue tint, while a touch of red is added. This is used to build the next layer & blend to the last. After another bake, I repeat the entire process with lighter, more red-tinted mixes. layers are so thin that the blend carries well it seems. Once more, the process is repeated with a mix that is now not much more than flock-reddened Sculpey.




The third stage pictured here is applied only to the right side (in picture) to show comparison. The sculpt itself is 1/6 scale & intentionally exaggerated for effect and speed of the test.

Things I'm thinking during this test are; using regular Sculpey for the skull-base to lighten the effect as well as less flock in the initial mix, using combos like green/yellow & brown/red for aliens, demons, etc. I've enjoyed the education this is giving me & expect to be at this some more very soon. as I do, I'll post worthwhile results here. Feel free to comment.

Sep 19, 2010

A change of pace

Thanks to Twitter putting me onto the brilliant work of Jake Powning, I had a bit of a fire lit under my arse, so to speak. I haven't touched any Celtic Knotwork for years. Due to several issues with my last work in that area, (a 4' x 2' x 6" slab of limestone that lived in my kitchen for a year), I left it aside to learn new things. I forgot how relaxing & meditative it can be when you're not breaking toes en route to the bathroom at night.

I spent some time last night to see if I still have a hand for knotwork, and this is where it stands so far. This is a bird from the Book of Kells. (3" x 3", Chavant).



Chavant is a ridiculous material to use for this, but was at hand when I got all excited about the idea. I'll do some more here & transfer to wax for the finish. This might become part of a box when done. If all goes well, I plan to work straight from wax in smaller scale on future pieces for cloak-pins, etc. As always, feel free to comment & criticize.

Aug 14, 2010

Bas Relief (WIP)

Today was one of those days where I didn't feel like getting to the table full of half-completed works, yet I wanted to sculpt while watching movies with my son. Solution? Start a new project, of course!

I decided I hadn't really gotten into much bas relief sculpting for years (and even then, it was Celtic knotwork, not figurative sculpting). As for subject matter, I'd just been looking at Mirko Sevic's work the other day. I really like his style of illustration, but, being surreal, it's not an easy translation to 3d. It's a bit like trying to actually build Escher's architectural sketches, I'd say.

Well, I'm known to try new & foolish things every now & then, so this idea is a go! The pictures below are the original I chose & my progress over an hour & a half.




The clay used is my own bastard-concoction, an attempt to get the best qualities of wax & clay. To ensure I got the outlines right, I've sculpted on a glass plate over a print of the artwork. As for a WIP being framed... one glass cut was enough for the day.

Comments/criticisms are welcome as always.

Jul 23, 2010

Updates for the week

Just a little update on the Punkinheed here. He's been going a bit slower while I find more materials to finish the job. Poor Punkin's had a few overhauls while I decide exactly how I want him to look, in the end.



Sweetie, have you seen your Father? (Abbie, WIP)

I started this terrible tot last night, along with a few of her 'friends'. I admit, I don't do 'cuteness' very well, but I think this project line-up will turn that around for me, won't it? Here are a few progress shots.





Abbie's other irresistable companions will soon include a teddy bear with hedge clippers, the sibling rivalry of conjoined twins, and babies devoured by animal-skin rugs. See? Cuteness... Just like I promised!

Jun 21, 2010

A little body work.

Just a quick, early-week look at Punkinheed. I'm on to the body & testing ideas. I've decided that he's a golem, though he has elements of a demon too, I think. As a golem, he'd be composed of pumpkin head & vines, sagging flesh & bone... And maybe a handful of nails.

Here, I've been trying an idea I had to weave the vines in & out of his skin. The legs are almost completely vine-like, reaching into the ground like roots.

Jun 19, 2010

Punkinheed, (update)



Here's a bit of an update on Punkinheed. I've had to rework the bridge of the nose a bit & now playing with some of the major folds and wrinkle placement.



This shot shows the second 'wave' of refinement working from left to right. Teeth are placed in rough, to be replaced later with polymer teeth. On the next detail pass, I turn the head upside down & work left to right again so that I won't overpower one side.



One more angle on the big noggin. More pics in the next day or two.

Jun 16, 2010

Punkinheed

Finally got back to a bit of sculpting yesterday. I feel like I'm late getting onto the Halloween work for this year already... crazy, I know. I've finished the basic massing on the pumkin-headed prop for this year & started a bit of basic detailing in the eyes, etc. The eyes are always important for me. I can't get the rest of the sculpt in mind unless I can look it in the eyes.

This head is about 3/4 human scale I'd say, but it's a huge noggin for a body that's only about 2' tall from shoulder to foot. I'm working in Chavant NSP medium for this & loving it as a material. I'd always used Plastilene in old prosthetics sculpts, but Chavant seems to have a much more 'waxy' feel to it which works well for me.

A couple of quick progress shots from yesterday. Today's task is balancing, detail, and getting some flesh on that body armature.



Jun 13, 2010

catdemonthing

I seem to have promised myself I'd try a sketch each week so I've just started this one, continuing the ideas from my last post. Same idea as before, I've only replaced the fluffy clouds with flames for the inspiration.

Jun 4, 2010

All those teeth in the clouds!

After a small accident where I managed to bruise & sprain both wrists recently, I had a bit of a forced vacation from sculpting. I decided to have a look at learning some digital drawing to keep me from going any more nutty than usual.

It needs to be said that I'm even less of a 2D artist than I am a 3D one. I admire those who can work up a good creature concept on paper before they ever dive into clay and took this as an opportunity to at least learn a few techniques.

The first idea I'm trying comes from Aaron Sims' Gnomon Workshop video, 'Creature Design in Adobe Photoshop'. I managed to borrow this one from a friend & it's filled my skull with more than a few ideas! Now I'll be buying it to remember all the bits I've already forgotten, but one idea really sticks with me... finding inspiration in clouds. Just like we all did as kids, he shows a technique for the imaginatively-stumped (That's me) to look for designs in photos of clouds, smoke, flames, etc.

I'm using the cloud example from his dvd. Having spotted something interesting in there, I fired up my trusty but ancient Photoshop to mirror the picture as a starting point for the drawing. I won't even attempt to try to provide a tutorial, but I'll show you both my cloud 'base' & the work in progress so far. I'm having a lot of fun with this idea & I'll keep trying these as a weekly excercise I think.



May 14, 2010

Oh... You're all still here?

Quite the sabbatical for this monk, wasn't it? Thanks for the faith... or absent mindedness, that kept you following.

Even though I'd been too busy with other life to post any wips and half finished projects for a while, there are a few pics. There are always half finished projects!

I'll add them in the next couple of days along with Halloween material, just started for this year. It's not too late to start on Halloween, right?

Dec 11, 2009

The Innsmouth Girl- update



After my sketch of the Innsmouth Girl a while ago she saw several incarnations in clay. This picture is the work in progress from a week ago. I'm much happier with this version. She's seen a lot more work/detailing this week & is very near completion now, with only the hair & a few details on the base remaining.

Creating bases for sculpts is a thing that haunts me constantly. The Innsmouth idea has become not only this bust, but two more now, with an old fisherman & a priest of Dagon in mid-sculpt. With them came the thematic base idea that I hope carries well for all. Each is a slight variation on old wooden mooring posts & seaside 'bits'. I'll update with full pictures of the finished piece this weekend I think.

Another sculpting jam- Animation Characters



Another old Clubhouse jam was for characters from film animations. I'd chosen Other Mother from Coraline, although the movie hadn't yet been released. I found what I could from commercials & this was the result. I remember wishing there was more time before to complete this the jam ended. Maybe she'll get the hands I missed & a coat of paint sometime soon.

Clubhouse sculpting jams- Portraits



One of my favourite parts of The Clubhouse sculpting forum is the weekly jams. Always a new challenge, and hopefully expanding my skills, I look forward to these.

My entry for the portrait jam was Vinnie Jones, as Mahogany (Midnight Meat Train). I think I came close, but still see details I could have changed.

Return of the King




I thought I'd move a few things from the old blog today. The King is still a work in progress. I've never been able to imagine the right base for this piece, so he sits patiently... waiting for the 'final tour' on the work table.

Nov 22, 2009

The Whisperer in Darkness



The Whisperer in Darkness is now in editing! I loved the silent film version of Call of Cthulhu, and the first 'talky' filmed in beautiful Mythoscope is looking good.

Nov 21, 2009

Art & Animatronics

(EDIT: This video is no longer available, but the site link below is still accurate & well worth the visit!)


Absolutely mesmerising work from artist- Thomas Kuntz. Perhaps you've seen his work before. From beginnings 20 years ago as a figurative sculpture of old horror movie characters, he has moved on to animatronic devices and prop works in film & music video.

Once you've enjoyed the above piece, grab a coffee & enjoy his site... You'll be there for a while.

Nov 20, 2009

Artist Inspirations



While I generally have an insatiable appetite for all things Lovecraftian, artist Andrea Bonazzi serves a more than ample feast of mythos related talents here. I'm sure I've seen some pieces in the past, but had never found this site until now.

Clever montages like that above, well-wrought tablets & sculptures, and pipes that would tempt even a non-smoker to a bowl and brandy by the fire... All inspirational to any HPL fan!

The Innsmouth Girl



A work in progress & inspired by H.P. Lovecraft's mythos, this girl has haunted my thoughts for some time. The cult of Dagon calls this poor Innsmouth girl, and the transformation begins.

I seldom sketch concepts for sculptures (though I should), and this marks the first attempt in some time. As something of a side-project, I hope to begin the actual sculpture by Christmas.