Showing posts with label techniques. Show all posts
Showing posts with label techniques. Show all posts

Dec 12, 2010

8 Glass Jars



The first shots on an idea that got stuck in my head this morning. Inspired by Charles Dexter Ward's "Essentiale Saltes", I've been wanting to find a use for 8 glass vials I've had kicking around for eons. As I worked on the Bonewrack demon this morning, this little story crept in. The quick WIP shot first ampule is the Weeping Hag, a blind elder witch.

After a bit more detailing with sculpey, I'll switch to epoxy for seals & bindings and other decoration. This picture, for those with interest, is after the first bake using the ink/pigment-coloured sculpey. It's the first bake test of the idea being tested on Bonewrack. I'm slowly starting to get the odd 'aged' patina I've been trying for with this.

One small update for now- the simple & slightly stylized flames blocked in.

Dec 10, 2010

A demon, Bonewrack (WIP)

Thought I'd post these pictures from last week. I'd hoped for my camera to be fixed in order to post better, but that's clearly not in the budget before Christmas. As always recently, apologies for the blurry images from my old phone.

The bust is a somewhat random idea... a mix of a few things I was thinking about as I test an idea for colouring polymer clay. The clay is unbaked pink/translucent Sculpey, with inks added during alcohol smoothing. The inks are then being worked into the subsequent sculpting. Will it work? I'm unsure, as I keep finding more to change just before it makes it to the oven.





Out of kindness, I'll avoid further updates until I get the clear pics of pre/post baking. It seems a bit like asking readers to smear Vaseline in the eyes before saying "Here. Look!" otherwise.

Sep 23, 2010

Testing Flock & Sculpey (part 2)



So, after a day's testing of this flocking idea I was left with a small amount of the original flock/clay mixture, a reasonably ugly test head and an idea to make something of it all. Since I'd worked 'up' in lightness of material during the original test, I decided to see if I could bring the original base colour out with a final layer. What resulted is my little version of The Plague. The hood is just slapped into place for this shot, but I thought the darker material in it did reasonably well to frame the flock-tested face.In the end, the only coloured clay used is in this cloak. I'm not feeling too bad at all on a first try.

Testing Flock & Sculpey

Anyone having to put up with me on Twitter recently has had to hear me drone on about using flocking (coloured felt fiber) in Super Sculpey work. I thought I owed an explanation of the idea, and this is it.

I've been keeping an eye on a few very good artists who recently have been using the coloured flock in OOAK pieces. The results are incredible in my opinion. Super Sculpey is a slightly transluscent material which, with added flock, can add a beautiful depth and texture to the work. For excellent examples of this technique in full effect visit Matt Levin's blog. I wasn't sure where the idea began, but just learned that this probably started in a class with creature designer/effects artist, Jordu Schell. I've been staring at the pieces I find posted in sculpting forums, thinking of what the process might be and developing a few guesses & ideas of my own. What I wanted to try, being maybe a touch different from the pictures I've seen.

I wondered if I could use the flock for even greater depth in one-off sculpts myself, so I picked up some red & blue flock and a few blocks of Super Sculpey. The thought here is that to a degree, faces can have a slightly blue hue to deeper areas (such as eyes, etc.), and a red hue to the fleshier areas. rather than create a consistent mix of flock & clay, I hoped to work in layers & use the clay's natural translusence to my benefit.

While baking a basic skull form in Sculpey firm (the harder, grey stuff), I mixed regular Sculpey with a fair amount of blue flock & a bit of red. I want the red to carry through as later layers will have greater red to blue proportions. I'm thinking of this somewhat like a topographical map. in my first test here, I'm working three to four layers on the basic skull. More than enough heavily flocked material is made & after applying a very simple layer of flesh on the skull I send it to the oven. The remaining material is remixed with plain Sculpey to lighten the blue tint, while a touch of red is added. This is used to build the next layer & blend to the last. After another bake, I repeat the entire process with lighter, more red-tinted mixes. layers are so thin that the blend carries well it seems. Once more, the process is repeated with a mix that is now not much more than flock-reddened Sculpey.




The third stage pictured here is applied only to the right side (in picture) to show comparison. The sculpt itself is 1/6 scale & intentionally exaggerated for effect and speed of the test.

Things I'm thinking during this test are; using regular Sculpey for the skull-base to lighten the effect as well as less flock in the initial mix, using combos like green/yellow & brown/red for aliens, demons, etc. I've enjoyed the education this is giving me & expect to be at this some more very soon. as I do, I'll post worthwhile results here. Feel free to comment.